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Enhanced GUNSHIP! .exe file
version 2.0

newplts_arpt.jpg (42561 bytes)

Everything you see above is flyable.

Gunship v2.0 Readme

This edited Gunship.exe file includes the changes listed below. It offers many interesting new possibilities, but remember that this is a new approach involving hex-editing data tables within the Gunship.exe file. (The patched, US, No CD version is the starting point, although it should work in any country version. ) Research is ongoing, so watch for new versions.

Many values are still unknown, and not everything is fully functional on the new helos yet. Issues or advisories are described with each platoon. Consider this public beta version a "Proof of Concept" effort. This is safe to use in either single or multiplayer (if everyone has it). No permanent changes are made to any other file. Your original Gunship.exe file is not removed.

All of these aircraft in vehicles have always been inside your Gunship installation. No additional object files are needed, although this new .exe  is fully compatible with the Mod M8 ver. 3.0 utility. There are no changes to weapon or aircraft behavior  in this version. There are no terrain changes either. You'll need Mod M8 for that.

Many thanks to ShadowFax for h
is invaluable hex value help, and moral support.

Have fun!
fng2k

Platoon #
New Platoon Description
Side
Role
 

21

new_oh58.jpg (37385 bytes)
OH-58D w/50 cal MG (1),  AH-64A (2)
*Kiowa has invisible .50cal MG w/APHE as if on a turret.
*No external stores or door gunner graphics. 
Missions: "Hornets' Nest", "Streets of Fire"
Blue
Air Cav
30
newplt21_123.jpg (48883 bytes)
HMMWV M-2 (1), HEMTTs(2): M978 fuel/M985 cargo, 
M939 Truck w/ infantry (1), M577 TOC w/ infantry(1)
*Modified logistics section
Blue
FARP UNIT
62
newplt62.jpg (44399 bytes)
Ka-50 Hokum (2),  Mi-28 Havoc (2)
*No weps visible on Hokum racks
Mission: Various Red
Red
Attack Helo
67
newplt67.jpg (31220 bytes)
SRBM TEL FROG (3) (Free Rocket Over Ground)
*Still doesn't launch reliably (dammit...)
Mission: "Frogger"
Red
SRBM BTY
73
newplt73.jpg (36801 bytes)
BRDM-2 (1),  Zil Truck cargo/fuel (2),
ZSU-23-4 ADV (1), BTR-80 (1) w/ infantry
Missions: "Hornets' Nest"
Red
FARP unit
109
newplt109.jpg (47303 bytes)
UH-60 Blackhawks (3) w/ infantry & M-60 7.62 MG, 
AH-64D AH64 Apache (1)
*Blackhawk has invisible MG as if on a turret. 
*No door gunner graphics. 
Mission: "A Good Hammer" (as opfor)
Blue
Transport Helo

 

120

You'll find out 
what they
look like... ;)  
Infantry w/MANPAD in house - Red (1)
Red
Infantry
121
Infantry w/MANPAD in house - Blue (1)
Blue
Infantry
*Emplacements use house objects
 instead of fortified position. 
*Red and Blue use different houses.
Missions: "Frogger", and numerous campaigns
128
newplt128.jpg (33348 bytes)
Mi-24F Hind (w/ infantry) (2), Mi-28 Havoc (2)
*Apache cockpits (I have NO idea why...)
Mission: Various Red
Red
Attack Helo
131
newplt131.jpg (36696 bytes)
AH-1Z Super Cobra (2)
*no weps visible on racks
*(This replaces a rarely used UK WAH-64D unit)
Missions: 3 UK campaign missions
Blue
Attack Helo

To use:

Save this new "gunship_nocd_editbeta2.exe" file into your Gunship folder, right next to your old Gunship.exe file. Save the five test missions into your Gunship!\Data\Battles\Player folder.

That's it. Run "gunship_nocd_editbeta2.exe" via double-click or make a shortcut.

To run the old version, just run Gunship.exe instead. They don't conflict.

Multiplayer note: When flying MP via the Microsoft Zone, whichever version of the Gunship executable you ran *last* will be the one launched automatically by the Zone client when the mission starts. If everyone in the mission has this same new file, they should all launch this new 2.0 version once before starting a multiplayer session.

General Notes:

The new Red helos are available in any Red mission. However, to use some of these Blue units, you may need to manually edit a Blue mission (SIDE: 0) to include the new Platoon.
Or better yet: write some new missions based on these new units.

Changing existing missions can be easily done in any text editor by changing any entries of PLATOON: 17 or 18, to PLATOON: 21, 109 or 131. For more information on mission editing, see the Mission Editing Handbook .

To load/unload troops, (Blackhawk/Hind), you MUST use LZ and SAR waypoints to instruct the AI pilot to land, and you must be in CP/G seat (F2/F3) when landing. No known manual load/unload key combo.

You can teleport out of the new helos into an original helo, but not the other way. Respawn works OK.


If you have questions, email me or post in the SimHQ Helosim Forum.

Have a great time!

DOWNLOAD AREA:

Files included:
gunship_nocd_editbeta2.exe
readmeGSv2.txt
(5) test missions

Right-Click on the link below,
and save the file into your Gunship!  folder
This is a self-extracting zip file.

Gunship_v2beta.exe 
500 kb

 

 

last page update: 03/08/03