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last page update: 02/06/05

 

Gunship Mod developer tools and resources

Terrain and
map stuff
File Stuff Mod M8
dev stuff
3D Object
editing stuff
Misc.
treasures

 

Beta releases
Crossable Bridge mod

Now ground units can cross rivers over "solid" bridges.

See readme for file placement info.

bridgemod1.jpg (43021 bytes)

 

bridgemod.zip

5/22/2003

84kb

Gunship.exe ver 2.3

This new .exe has been hex-edited to create new platoons containing Cobras, Hinds and Hokums, as well as platoons with Blackhawks and Kiowas armed with MG's. Also Infantry can now be hidden in some houses, and Red/Blue FARP units are available.

Now with Blackhawks that shoot beack, and
PLATOON: 142 is a solo OH-58D Kiowa.
Two missions uincluded.

Gunship_v2.3 beta.zip


1/20/2004

500kb

Map / Tile object placement tool

Used for positioning objects on tiles, and roads/cities on maps. A bit cranky in spots, but it works.

(Access database file. Access2000 required)

2/5/05

Map2.zip

725kb

Online 3D object viewer

using Alessandro's new Java code.

He wrote it for EAW, and some of the hardpoint codes are slightly different.

He also was kind enough to send me his source code if any Java heads want to work on it further.

http://www.simwarrior.com/gunship/mods/3dzviewer.htm
Terrain and map Stuff
Gunship Terrain tile/RGB spreadsheet

Shows the tile and their sequence when used in the original maps.

Also included in the Whole Shmear, below.

shades_compare_revB.xls
133kb

The Old way to make maps.

This zip contains basically everything I have related to map making in GS:

-A spreadsheet identifying all the tile RGB values for the various original GS maps

-Utilities, such as Mapedit, M1Edit, Ultraedit, XVI32

-Notes from EAW and M1TP2 researchers

-Most of the known GS and M1TP2 maps converted to the .lcm format used by MapEdit. (Remove it's header and strip out all the "00 00 00" strings to convert to shade.dat) These have general land use tiles applied, and are ready to be "naturalized" (VLad and Mekong not included; I'd rather finish them myself since I'm well along on them. Hmmm. I guess I haven't converted Israel N/S yet...) Sweden is in there, but the scale is whacked, so...)

-Two terrain tile "palettes" for use with MapEdit: GS_CZtiles.lct.bmp, and GS_NPtiles.lct.bmp .  These are the tiles sequenced as in the original GS Czech and NPoland maps. (What a cast-iron bitch THESE were to make...) We need a desert one, but these could be used for desert maps to place coast (NPTiles and city tiles.

-Several CZ/UKR "noise" palettes. (pcx and PSP .pal files). These are random noise images made up of tiles of a certain type, such as all the forest or grass or farm tiles. Useful to "paint" large areas with. (Caution: I did these a while ago, and I have a vague memory that there are some odd tiles mixed in somewhere.) I don't seem to have done the same for the NPoland tiles, but the concept is easy if anyone wants to make them.

You can read the details of this process in the Workshop area of Pilot Officer Prune's website.

GSmapedit10_26.zip

4.3MB
(revised and expanded 10/26/02

The New, Improved way to make maps.

This zip contains basically everything I have related to map making in GS using TK's Terrain Editor and Keith Bedford's converter utilities.

Also includeds a set of GS tiles converted to BMP for use with the Terrain Editor, and cross-reference CSV to make new maps using the North Poland tile set.

No readme. See SimHQ posts under Strike Fighters forum for info about the terrain editor.

GSTerrEd.zip

8MB

1/20/2004

The original M1Tank Platoon 2 World map files:

Egypt, Iraq, Lybia1, Lybia2, Moldavia, National Training Center, Poland, Vladivostok

(Unfortunately, we can't just drop these into GS. They need a shade.dat file to arrange the tiles used in GS.)

M1TP2Worlds.zip

1MB

Object Placement test tile

The airport tile with grid for object layout (includes mission)

Vietnam terrain tile beta set
by fng2k 4/10/2002

includes road.pcx and trebun.pca textures. See readme for details.

Very beta. NOT for distribution.

namtile_beta.zip
2.4mb

The GUNSHIP! Vietnam project

File stuff

The Keys to the Kingdom...

Cat file extractor utility

Instructions included. Also works for M1TP2 files.

 

Please us only for the benefit of Microprose Sims.

xtrcat2.zip

(updated 2/2/04 with additional file lists)

The Mother Lode...

This Excel spreadsheet contains details of four major data tables in the gunship.exe. One of the original members of the Gunship development team generously and laboriously provided all the field names. (He prefers to remain anonymous for now.)

Includes offset info for these tables, plus the other 24-odd tables I've found but don't yet understand.

This contains the tables holding parameters for:

 

GS_exe_data8_04.zip   83kb

LAST UPDATE: 8/09/04

More tables...

Plus if you want to do some hex editing, try this very nice freeware app named A.X.E.

axe20.zip 218kb

And here is a bookmark file for A.X.E. so you can get to all these tables easily: Just save into the same directory as A.X.E., and use File>Import Bookmarks

Also includes structure definitions, which makes editing much easier. Save both into your A.X.E. folder. Updated 08/09/04

GS_axe_bmk_struct.zip 3kb

Gunship file list

You can download a list of all the files references in gunship.exe as an Excel spreadsheet.

This is a listing of the external files referenced in gunship.exe. It was cleverly extracted by dcs in 12/2001.


NOTE: All files listed may not have actually shipped when Gunship was released. Comments by fng2k. This list will be updated as more information is developed. Error reports welcome.

GSallfiles.zip
38kb

Here is spreadsheet listing all the 3D object files. This list shows which objects have editable 3DZ files, and also names the graphics skin(s) used by each object.

It may sound simple, but this was a BEAR to put together...

GS3db3dzPCX.zip
42kb

 

This is a list of all the text strings in images.cat, as compiled by dcs.

Alot is gibberish, but there is enough tantalizing stuff in here to make it plain that alot of code and/or data tables are in the .cat files.

I have a way to extract them, but only if I know their original path and name.

Guesses welcome...

images_cat_strings.zip
840kb

Gunship Mission Editing Guide

The original mission editing guide by Frank D and Rudi Klaes. This contains lots of reference data, including tables of all the platoon codes. In MS Word format.

Missionedit_rudi.zip
28kb

 

Gurney's notes on the format of 3DB and 3DN files.

Also included is a utility to convert 3DB files back into 3DZ files. (However, many 3DB files use 2 or more more skin textures per object, which makes them unusable as 3DZ files...)

Brilliant detective work by Gurney!

3DB Format info

90kb

Mod M8 related stuff
Flight Model Tool - Beta

Keith Bedford October 2002

Merges custom flight models into the Current Gunship flight model file (Both the specific Helo flight model and the related control sensitivities) Assumes Gunship is installed in C:\Gunship!

Allows replacing a single FM when applying mods

Includes readme.

FMTool0r3.zip
63kb

(needs VB3 runtime 225kb)
Vbrun300.zip

3d Object Editing stuff
Get the 3DZ!Studio app

By Alessandro Borges. Used to edit 3D objects. If you've never done 3D object editing, the learning curve is a bit steep, but worth it. This is how we make old stuff into new stuff. Note: Win98 only- doesn't like XP.

There is a wealth of knowledge about this side of things in the EAW community.

This link goes to Alessandro's website

(includes a utility to write a 3DZ out to a txt file for manula editing.)

Let's us do things like this:

cptedit1.jpg (33912 bytes)
Gurney's 3DB to 3DZ converter.

In many cases, Gunship  did not include a 3DZ file for every object, only a 3DB file. This nifty little app can convert some of them back into a 3DZ, so they can be edited. It can also write a 3DB out into a text file.

Brilliant reverse-engineering by Gurney.

3DBto3DZ.zip

93kb

3DZ rescaling utility by Paulo Morais

Make 3DZ objects larger or smaller. Texture mapping is unchanged.

Approximate conversion values:
EAW=Gunship*0.2
Gunship=EAW*9

3DZ-SCL.zip

13kb

Misc. treasures...
Iraq briefing map (also used in M1TP2)

tank3map.pcx (64169 bytes)

Image from un-released maintenance module

maint01.pcx (35541 bytes)

Tank3 screen cap? note top left

(click to view)

tank3_scrn.pcx (76073 bytes)

probably FLIR or commander view for armored vehicle.
Use in GS (sorta) as:


data/cockpits/gunner/apacheF3.pcx (or havocF3.pcx or tigerF3.pcx)

apacheF3.pcx (123025 bytes)

(click to view)

Download it

Tank3 Gunner's station (same as M1TP2, I think)

(click to view)

tank3gunr.pcx (199574 bytes)
Bradley wearing desert camo skin from M1TP2 brdly_des.jpg (13656 bytes)
Weird 3db file made from the OTHER UH60 3dz/skin. (note dual rotors, so a CH-47 is possible)

UH60_pcx.jpg (14935 bytes)

"Let it snow, let it snow, let it snow..."

 

Gunship!\Data\World\Belarus(or other)\tiles.txt

In the last section "weather variables", raincolor.

 

Still looks like falling paint to me, but feel free to play with it...

GSwinter9.jpg (22212 bytes)

B-52 from the old MPS sim Fleet Defender. Will probably turn up in GSVietnam as a ground object. GS's 3,000 foot ceiling is a little low for flight operations...

B52.jpg (16943 bytes)

A fairly simple terrain enhancement for the future

autumn1.jpg (22344 bytes)